1. You may challenge the player one to three positions above you on the ladder. When you join the ladder you may challenge any player at any position on the ladder for your first challenge.
2. All games should be played within 7 days of a challenge being made (unless there are extenuating circumstances) otherwise the challenger wins.
3. You should play your game at a mutually convenient time. If your timings do not coincide (one person can only play week days 9-5 and the other only evenings and weekends) and you CANNOT agree, then you MUST play your match on a weekday commencing between 5:00pm and 7:00pm. This will be known as a 'compulsory match time'.
4. If the person being challenged offers 3 different 'compulsory match times' (on different days) and the challenger cannot make any of them, then the CHALLENGE is VOID.
5. If the person being challenged cannot offer 3 different 'compulsory match times' (on different days) then the CHALLENGER WINS by default.
6. If either party is more than 20 minutes late in attending an agreed match then the late or non attender loses the match. Please be reasonable regarding traffic conditions etc.
7. If you make a successful challenge you swap your name with the person you beat. Therefore you may jump (or drop) up to three positions at a time.
8. Each match will be one 8 game pro-set (first to eight games, must win by two). If the players reach a score of 8-8, a 12 point tie-breaker will be played (first to seven, win by two).
9. Please check with your opponent any 'local rules' prior to playing.
10. If no result has been recorded by two thirds of the way through the challenge period a reminder is emailed to both parties.
11. If no result has been recorded by the end of the challenge period a warning is sent to record the result within a few days 'grace period'.
12. If no result has been recorded by the end of the grace period the challenger automatically wins.
13. If the challenger wishes to cancel the challenge they may do so within the challenge and grace period with no consequences.
14. If the challenged person wishes to forfeit the challenge they can record this within the challenge and grace period and the game is won by the challenger by forfeit. [these settings are customizable in the script]
15. Other rules can be added here. |